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Daniel Wustenhoff
Game Programmer
Recent
Minecraft: Pocket Edition / Bedrock
professional
games
Game Developer on Minecraft: Pocket Edition at Mojang AB.
Rayman Legends
professional
games
Game Programming Intern on Rayman Legends at Ubisoft Montpellier for 7 months.
Minecraft: Dungeons
professional
games
Game Developer on the Minecraft: Dungeons team at Mojang.
Total Irradiation
gamejam
games
“1998 RTS jam” submission.
Gatorraid
gamejam
games
Winning game jam submission for “Palette Jam 2021” Made in 7 days using a custom build of Godot.
Tubular Project
education
games
Group Project during year 2 of my studies at NHTV/IGAD
Save the Citadel
gamejam
games
Global Game Jam 2022 submission at Playcrafting.
1Bitjam Submission
gamejam
games
A small game made during a 48 hour jam.
Voxel Engine
education
Specialization Project about ray-casting with voxel geometry.
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