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Audio Engine


Audio assignment made in the 2nd year of school. Goal was to make an audio engine from scratch using the Win32 Winmm API.

Support for:

  • WAV and OGG-Vorbis formats
  • Sample Rate Interpolation
  • Brickwall Limiting
  • 3D audio up to 16 speakers custom setups
  • low-pass filter using fftw
  • echo
  • 3d positional audio

Example image

Show cased using a procedural ambient generator (inspired by

Daniel Wustenhoff
Daniel Wustenhoff
‘Software Engineer’