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Minecraft: Dungeons

professional games

Game Developer on the Minecraft: Dungeons team at Mojang. The team consisted of around 12 people, and just passed its greenlight stage. We worked closely with the studio Double Eleven that did a lot of the heavy lifting on Consoles.

Time on project: 2-3 years

Platforms:

  • XBox 1 and Series
  • PS4 and PS5
  • Nintendo Switch
  • Windows Store

What I did:

  • Writing the serializer.
  • Features ranging from UI, gameplay to engine tech.
  • Networking “Character death prediction” rollback
  • Porting old blueprint code from Unreal Engine 4 to C++

Engine and tools:

  • Unreal Engine 4
  • Visual Studio

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Daniel Wustenhoff
Author
Daniel Wustenhoff
‘Software Engineer’