Game Developer on the
Minecraft: Dungeons team at
The team consisted of around 12 people, and just passed its greenlight stage.
We worked closely with the studio
Double Eleven that did a lot of the heavy lifting on Consoles.
Time on project: 2-3 years
- XBox 1 and Series
- PS4 and PS5
- Nintendo Switch
- Windows Store
What I did:
- Writing the serializer.
- Features ranging from UI, gameplay to engine tech.
- Networking “Character death prediction” rollback
- Porting old blueprint code from Unreal Engine 4 to C++
Engine and tools:
- Unreal Engine 4
- Visual Studio