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Procedural Generation


This assignment from the Procedural Content Generation 3rd year course. Generating textures and models without loading any data from files.

Generated Textures:

Brick Texture
Flagstone Texture
Grass Texture

Generated Meshes:

  • Cylinder
  • Sphere
  • Terrain (Cellular / Worley noise)

Example image

Daniel Wustenhoff
Daniel Wustenhoff
‘Software Engineer’