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Rayman Legends

professional games

Game Programming Intern on Rayman Legends at Ubisoft Montpellier for 7 months.

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Platforms:

  • PS3 and PS4
  • Xbox 360
  • Xbox one
  • PSVita
  • PC (Steam / Uplay) But initially for the Wii U

Later ported to the Nintendo Switch as well.

What I did:

  • Gameplay programming / Scripting
  • User Interface, Widgets and menus
  • WiiU interaction

Engine and tools:

  • Custom UbiArt framework
  • Visual Studio
  • Notepad++

Box Art
Title Screen
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Daniel Wustenhoff
Author
Daniel Wustenhoff
‘Software Engineer’