Skip to main content
  1. Posts/

Voxel Engine

education

Specialization Project about ray-casting with voxel geometry. Comparing Octrees, Bvh-Trees, and DDA in a grid

The scene and cubes are fully created from LuaJit, the textures get combined in a texture atlas on creation of the Lua Object.

Scene is split up in 16x16x16 cubes, which get loaded in separate threads into frame buffer objects which are pooled on the main render thread.

Example image
Example image
Example image
Example image



Daniel Wustenhoff
Author
Daniel Wustenhoff
‘Software Engineer’